Backend Developer C

Backend Developer C
Company:

Scorewarrior


Details of the offer

What are you working on? The name of the project(s): Total Battle At what stage of the project(s)? LiveOps Genres: Strategy, MMO Platforms: PC, Mobile, Browser, iOS, Android For which tasks (responsibilities)? Tasks: Designing and developing new game mechanics. Developing a good API.
Designing and developing our library (engine) components.
Writing unit & integration tests.
Developing tools and scripts for automating development processes.
Reviewing the code and design of game mechanics.
Redesigning and refactoring game mechanics, and eliminating technical debt.
What kind of professional are we looking for? Job requirements: Experience working with C++ for at least 3 years in a product-oriented company.
Knowledge of design principles, patterns, and their applicability.
An understanding of network basics (TCP/IP) and protocols (any RPC,
Basic knowledge of relational databases and SQL.
Basic knowledge of multithreading.
Proficiency in Linux.
Knowledge or a willingness to learn Python for developing tools and automation.
The following would also be to your advantage: Having samples of code that you can show us.
Knowledge of different back-end architectures.
Good knowledge of C++ development practices (similar to C++ Core Guidelines).
Practical experience in creating designs for large-scale features or systems.
Knowledge of other high-level programming languages (for general awareness).
What is important for us in a person? Good soft-skills and initiative.
Interest in the gamedev.
Why do we enjoy working here? We use: C++20, Clang, and CMake.
Boost — only for the library, not for game code.
PostgreSQL.
GitLab, TeamCity, Ansible.
SonarQube, Clang-Tidy, Clang-Format.
Onboarding, coding conventions.
Python for utilities.
Linux.
Our technical developments: A library/framework of ready-made solutions for creating game features.
ORM — allows us not to have to write code for saving to the DB.
A code generator for a binary RPC protocol and ORM.
A pub/sub event system for game clients.
Telemetry that allows for real-time product status tracking (through Grafana).
An expression interpreter for flexibility in game configuration.
HotReload environment, with everyday game updates.
Sync and Async network designs.
Internal Event System.
Internal persistent and transactional message system.
R-tree based world map.
What are the conditions and bonuses? What we offer and our benefits: Full-coverage relocation for you and your family to Cyprus (Limassol).
Modern and sunny office space very close to the Mediterranean sea.
Excellent and competitive remuneration package.
Private health insurance for you and your family members.
School allowance of up to €400 per month.
Personal development courses.
Friendly working environment :)
The selection process HR Screening
Interview with Team
Test Task


Source: Grabsjobs_Co

Requirements

Backend Developer C
Company:

Scorewarrior


Systems Engineer

Are you currently in a Systems Engineer and seeking your new challenge and a great company that puts you first to work for? We are currently in the market fo...


From Engage Squared - Indonesia

Published a month ago

.Net Back-End Engineer

.NET Back-end engineer Lviv, Worldwide Remote OK Full-Time Development The Payment Services team develops and maintains various systems and services responsi...


From Accruepartners - Indonesia

Published a month ago

Front-End Engineer

Remote based in Spain/South Africa/The UK on CET/CAT or similar. TROOP is a group meeting planning and travel management platform that helps companies brin...


From Sevenstar Hr - Indonesia

Published a month ago

Vue.Js Frontend Developer

The role is suited to a Developer with strong initiative and with Vue experience as you will mostly be involved with backend development tasks. Utilising t...


From Pt. Advantage Digital Marketing - Indonesia

Published a month ago

Built at: 2024-05-20T10:42:09.733Z